From e228a40db807c20a2484169bd0a1447a081ea1ce Mon Sep 17 00:00:00 2001 From: Liam Date: Thu, 17 Mar 2022 13:30:21 -0400 Subject: shader_recompiler: Use functions for indirect const buffer accesses --- src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp') diff --git a/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp b/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp index 1a50dd382..b54894a9b 100644 --- a/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp +++ b/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp @@ -30,6 +30,8 @@ void AddConstantBufferDescriptor(Info& info, u32 index, u32 count) { } void AddRegisterIndexedLdc(Info& info) { + info.uses_cbuf_indirect = true; + // The shader can use any possible constant buffer info.constant_buffer_mask = (1 << Info::MAX_CBUFS) - 1; -- cgit v1.2.3