From e66d5b88a6f1c2d85c5cd8e351c6ed52c96a0ecf Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Sun, 1 Aug 2021 18:57:45 -0300 Subject: shader: Properly scale image reads and add GL SPIR-V support Thanks for everything! --- src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp') diff --git a/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp b/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp index ed82fa2ac..1e476d83d 100644 --- a/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp +++ b/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp @@ -432,6 +432,7 @@ void VisitUsages(Info& info, IR::Inst& inst) { break; case IR::Opcode::ResolutionDownFactor: case IR::Opcode::IsTextureScaled: + case IR::Opcode::IsImageScaled: info.uses_rescaling_uniform = true; break; case IR::Opcode::LaneId: -- cgit v1.2.3