From 71f96fa6366dc6dd306a953bca1b958fb32bc55a Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Sun, 14 Mar 2021 03:41:05 -0300 Subject: shader: Implement CAL inlining function calls --- src/shader_recompiler/ir_opt/dead_code_elimination_pass.cpp | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) (limited to 'src/shader_recompiler/ir_opt/dead_code_elimination_pass.cpp') diff --git a/src/shader_recompiler/ir_opt/dead_code_elimination_pass.cpp b/src/shader_recompiler/ir_opt/dead_code_elimination_pass.cpp index 132b2012a..8ad59f42e 100644 --- a/src/shader_recompiler/ir_opt/dead_code_elimination_pass.cpp +++ b/src/shader_recompiler/ir_opt/dead_code_elimination_pass.cpp @@ -10,12 +10,14 @@ namespace Shader::Optimization { -void DeadCodeEliminationPass(IR::Block& block) { +void DeadCodeEliminationPass(IR::Program& program) { // We iterate over the instructions in reverse order. // This is because removing an instruction reduces the number of uses for earlier instructions. - for (IR::Inst& inst : block | std::views::reverse) { - if (!inst.HasUses() && !inst.MayHaveSideEffects()) { - inst.Invalidate(); + for (IR::Block* const block : program.post_order_blocks) { + for (IR::Inst& inst : block->Instructions() | std::views::reverse) { + if (!inst.HasUses() && !inst.MayHaveSideEffects()) { + inst.Invalidate(); + } } } } -- cgit v1.2.3