From 8804a4eb23e0c4f3e4bab03dee7c204bd38bf21e Mon Sep 17 00:00:00 2001 From: Billy Laws Date: Wed, 23 Nov 2022 21:30:23 +0000 Subject: shader_recompiler: Align SSBO offsets to meet host requirements We can take advantage of SSBO addresses being passed in a constant bufer to account for the extra alignment requirements in the shader itself. --- src/shader_recompiler/ir_opt/passes.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/shader_recompiler/ir_opt/passes.h') diff --git a/src/shader_recompiler/ir_opt/passes.h b/src/shader_recompiler/ir_opt/passes.h index 1f8f2ba95..4ffad1172 100644 --- a/src/shader_recompiler/ir_opt/passes.h +++ b/src/shader_recompiler/ir_opt/passes.h @@ -15,7 +15,7 @@ namespace Shader::Optimization { void CollectShaderInfoPass(Environment& env, IR::Program& program); void ConstantPropagationPass(Environment& env, IR::Program& program); void DeadCodeEliminationPass(IR::Program& program); -void GlobalMemoryToStorageBufferPass(IR::Program& program); +void GlobalMemoryToStorageBufferPass(IR::Program& program, const HostTranslateInfo& host_info); void IdentityRemovalPass(IR::Program& program); void LowerFp16ToFp32(IR::Program& program); void LowerInt64ToInt32(IR::Program& program); -- cgit v1.2.3