From cbfb7d182a4e90e4e263696d1fca35e47d3eabb4 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Sun, 14 Feb 2021 20:15:42 -0300 Subject: shader: Support SSA loops on IR --- src/shader_recompiler/ir_opt/passes.h | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) (limited to 'src/shader_recompiler/ir_opt/passes.h') diff --git a/src/shader_recompiler/ir_opt/passes.h b/src/shader_recompiler/ir_opt/passes.h index 578a24d89..30eb31588 100644 --- a/src/shader_recompiler/ir_opt/passes.h +++ b/src/shader_recompiler/ir_opt/passes.h @@ -4,14 +4,16 @@ #pragma once +#include + #include "shader_recompiler/frontend/ir/basic_block.h" #include "shader_recompiler/frontend/ir/function.h" namespace Shader::Optimization { template -void Invoke(Func&& func, IR::Function& function) { - for (const auto& block : function.blocks) { +void PostOrderInvoke(Func&& func, IR::Function& function) { + for (const auto& block : function.post_order_blocks) { func(*block); } } @@ -20,7 +22,7 @@ void ConstantPropagationPass(IR::Block& block); void DeadCodeEliminationPass(IR::Block& block); void GlobalMemoryToStorageBufferPass(IR::Block& block); void IdentityRemovalPass(IR::Function& function); -void SsaRewritePass(IR::Function& function); +void SsaRewritePass(std::span post_order_blocks); void VerificationPass(const IR::Function& function); } // namespace Shader::Optimization -- cgit v1.2.3