From 4bad415bcab581c55770a16ef2e8fe1e6d105ff1 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Mon, 17 May 2021 19:25:19 -0300 Subject: glasm: Implement InstanceId and VertexId --- src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'src/shader_recompiler') diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp index 9ce6c9214..ceadb3333 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp @@ -65,6 +65,12 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr, case IR::Attribute::PositionW: ctx.Add("MOV.F {}.x,{}.position.{};", inst, ctx.stage_name, swizzle); break; + case IR::Attribute::InstanceId: + ctx.Add("MOV.S {}.x,{}.instance;", inst, ctx.stage_name); + break; + case IR::Attribute::VertexId: + ctx.Add("MOV.S {}.x,{}.id;", inst, ctx.stage_name); + break; default: throw NotImplementedException("Get attribute {}", attr); } -- cgit v1.2.3