From de1c8c5c2c3131bb122351e676014cdc7c442e78 Mon Sep 17 00:00:00 2001 From: FernandoS27 Date: Fri, 29 Oct 2021 17:02:57 +0200 Subject: Texture Cahe/Shader decompiler: Resize PointSize on rescaling, refactor and make reaper more agressive on 4Gb GPUs. --- src/shader_recompiler/ir_opt/rescaling_pass.cpp | 21 +++++++++++++++++++++ 1 file changed, 21 insertions(+) (limited to 'src/shader_recompiler') diff --git a/src/shader_recompiler/ir_opt/rescaling_pass.cpp b/src/shader_recompiler/ir_opt/rescaling_pass.cpp index a5fa4ee83..81098c038 100644 --- a/src/shader_recompiler/ir_opt/rescaling_pass.cpp +++ b/src/shader_recompiler/ir_opt/rescaling_pass.cpp @@ -75,6 +75,14 @@ void PatchFragCoord(IR::Block& block, IR::Inst& inst) { inst.ReplaceUsesWith(downscaled_frag_coord); } +void PatchPointSize(IR::Block& block, IR::Inst& inst) { + IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)}; + const IR::F32 point_value{inst.Arg(1)}; + const IR::F32 up_factor{ir.FPRecip(ir.ResolutionDownFactor())}; + const IR::F32 upscaled_point_value{ir.FPMul(point_value, up_factor)}; + inst.SetArg(1, upscaled_point_value); +} + [[nodiscard]] IR::U32 Scale(IR::IREmitter& ir, const IR::U1& is_scaled, const IR::U32& value) { IR::U32 scaled_value{value}; if (const u32 up_scale = Settings::values.resolution_info.up_scale; up_scale != 1) { @@ -253,6 +261,19 @@ void Visit(const IR::Program& program, IR::Block& block, IR::Inst& inst) { } break; } + case IR::Opcode::SetAttribute: { + const IR::Attribute attr{inst.Arg(0).Attribute()}; + switch (attr) { + case IR::Attribute::PointSize: + if (inst.Flags() != 0xDEADBEEF) { + PatchPointSize(block, inst); + } + break; + default: + break; + } + break; + } case IR::Opcode::ImageQueryDimensions: PatchImageQueryDimensions(block, inst); break; -- cgit v1.2.3