From 677a8b208d47d0d2397197ce74c7039a8ea79d20 Mon Sep 17 00:00:00 2001 From: Lioncash Date: Fri, 4 Dec 2020 14:39:12 -0500 Subject: video_core: Resolve more variable shadowing scenarios Resolves variable shadowing scenarios up to the end of the OpenGL code to make it nicer to review. The rest will be resolved in a following commit. --- src/video_core/engines/engine_upload.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src/video_core/engines/engine_upload.cpp') diff --git a/src/video_core/engines/engine_upload.cpp b/src/video_core/engines/engine_upload.cpp index d44ad0cd8..71d7e1473 100644 --- a/src/video_core/engines/engine_upload.cpp +++ b/src/video_core/engines/engine_upload.cpp @@ -11,16 +11,16 @@ namespace Tegra::Engines::Upload { -State::State(MemoryManager& memory_manager, Registers& regs) - : regs{regs}, memory_manager{memory_manager} {} +State::State(MemoryManager& memory_manager_, Registers& regs_) + : regs{regs_}, memory_manager{memory_manager_} {} State::~State() = default; -void State::ProcessExec(const bool is_linear) { +void State::ProcessExec(const bool is_linear_) { write_offset = 0; copy_size = regs.line_length_in * regs.line_count; inner_buffer.resize(copy_size); - this->is_linear = is_linear; + is_linear = is_linear_; } void State::ProcessData(const u32 data, const bool is_last_call) { -- cgit v1.2.3