From ea89cf8639c19ca37fb5b52f71ecfed0dafb7b50 Mon Sep 17 00:00:00 2001 From: Billy Laws Date: Thu, 2 Jun 2022 21:45:22 +0100 Subject: Maxwell3D: Fix 3D semaphore counter type 0 handling Counter type 0 actually releases the semaphore payload rather than a constant zero as was previously thought. This is required by Skyrim. --- src/video_core/engines/maxwell_3d.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/video_core/engines/maxwell_3d.cpp') diff --git a/src/video_core/engines/maxwell_3d.cpp b/src/video_core/engines/maxwell_3d.cpp index 7d0cb8fce..3a4646289 100644 --- a/src/video_core/engines/maxwell_3d.cpp +++ b/src/video_core/engines/maxwell_3d.cpp @@ -595,8 +595,8 @@ void Maxwell3D::DrawArrays() { std::optional Maxwell3D::GetQueryResult() { switch (regs.query.query_get.select) { - case Regs::QuerySelect::Zero: - return 0; + case Regs::QuerySelect::Payload: + return regs.query.query_sequence; case Regs::QuerySelect::SamplesPassed: // Deferred. rasterizer->Query(regs.query.QueryAddress(), QueryType::SamplesPassed, -- cgit v1.2.3