From 2933521a08f483d3de80f455326e6f7eb5d3cbae Mon Sep 17 00:00:00 2001 From: Subv Date: Mon, 4 Jun 2018 11:58:29 -0500 Subject: GPU: Use the bf bit in FSET to determine whether to write 0xFFFFFFFF or 1.0f. --- src/video_core/engines/shader_bytecode.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/video_core/engines/shader_bytecode.h') diff --git a/src/video_core/engines/shader_bytecode.h b/src/video_core/engines/shader_bytecode.h index da64430e9..77c8399f1 100644 --- a/src/video_core/engines/shader_bytecode.h +++ b/src/video_core/engines/shader_bytecode.h @@ -245,9 +245,9 @@ union Instruction { BitField<44, 1, u64> abs_b; BitField<45, 2, PredOperation> op; BitField<48, 4, PredCondition> cond; + BitField<52, 1, u64> bf; BitField<53, 1, u64> neg_b; BitField<54, 1, u64> abs_a; - BitField<52, 1, u64> bf; BitField<55, 1, u64> ftz; BitField<56, 1, u64> neg_imm; } fset; -- cgit v1.2.3