From 7632a7d6d2cd1fca58dcc714fccac01ec2753547 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Mon, 29 Apr 2019 23:27:15 -0300 Subject: shader_bytecode: Add AL2P decoding --- src/video_core/engines/shader_bytecode.h | 17 +++++++++++++++-- 1 file changed, 15 insertions(+), 2 deletions(-) (limited to 'src/video_core/engines/shader_bytecode.h') diff --git a/src/video_core/engines/shader_bytecode.h b/src/video_core/engines/shader_bytecode.h index e5b4eadea..766bb4f79 100644 --- a/src/video_core/engines/shader_bytecode.h +++ b/src/video_core/engines/shader_bytecode.h @@ -499,6 +499,11 @@ enum class SystemVariable : u64 { CircularQueueEntryAddressHigh = 0x63, }; +enum class PhysicalAttributeDirection : u64 { + Input = 0, + Output = 1, +}; + union Instruction { Instruction& operator=(const Instruction& instr) { value = instr.value; @@ -811,6 +816,12 @@ union Instruction { BitField<20, 24, s64> immediate_offset; } stg; + union { + BitField<32, 1, PhysicalAttributeDirection> direction; + BitField<47, 3, AttributeSize> size; + BitField<20, 11, u64> address; + } al2p; + union { BitField<0, 3, u64> pred0; BitField<3, 3, u64> pred3; @@ -1374,8 +1385,9 @@ public: ST_A, ST_L, ST_S, - LDG, // Load from global memory - STG, // Store in global memory + LDG, // Load from global memory + STG, // Store in global memory + AL2P, // Transforms attribute memory into physical memory TEX, TEX_B, // Texture Load Bindless TXQ, // Texture Query @@ -1646,6 +1658,7 @@ private: INST("1110111101010---", Id::ST_L, Type::Memory, "ST_L"), INST("1110111011010---", Id::LDG, Type::Memory, "LDG"), INST("1110111011011---", Id::STG, Type::Memory, "STG"), + INST("1110111110100---", Id::AL2P, Type::Memory, "AL2P"), INST("110000----111---", Id::TEX, Type::Texture, "TEX"), INST("1101111010111---", Id::TEX_B, Type::Texture, "TEX_B"), INST("1101111101001---", Id::TXQ, Type::Texture, "TXQ"), -- cgit v1.2.3