From 11f4e739bd6d076606069420a38a5e8535fa9440 Mon Sep 17 00:00:00 2001 From: Fernando Sahmkow Date: Sat, 20 Jul 2019 17:38:25 -0400 Subject: Shader_Ir: Implement F16 Variants of F2F, F2I, I2F. This commit takes care of implementing the F16 Variants of the conversion instructions and makes sure conversions are done. --- src/video_core/engines/shader_bytecode.h | 2 -- 1 file changed, 2 deletions(-) (limited to 'src/video_core/engines') diff --git a/src/video_core/engines/shader_bytecode.h b/src/video_core/engines/shader_bytecode.h index 8520a0143..cc307f8a4 100644 --- a/src/video_core/engines/shader_bytecode.h +++ b/src/video_core/engines/shader_bytecode.h @@ -1018,8 +1018,6 @@ union Instruction { } f2i; union { - BitField<8, 2, Register::Size> src_size; - BitField<10, 2, Register::Size> dst_size; BitField<39, 4, u64> rounding; // H0, H1 extract for F16 missing BitField<41, 1, u64> selector; // Guessed as some games set it, TODO: reverse this value -- cgit v1.2.3