From 6e52f37d5ba4a11bcbcfbc2840554e3b7705a2c7 Mon Sep 17 00:00:00 2001 From: bunnei Date: Mon, 13 Aug 2018 00:34:20 -0400 Subject: renderer_opengl: Implement RenderTargetFormat::RGBA16_UNORM. - Used by Breath of the Wild. --- src/video_core/gpu.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src/video_core/gpu.cpp') diff --git a/src/video_core/gpu.cpp b/src/video_core/gpu.cpp index c9f6b82b7..5a593c1f7 100644 --- a/src/video_core/gpu.cpp +++ b/src/video_core/gpu.cpp @@ -47,6 +47,7 @@ u32 RenderTargetBytesPerPixel(RenderTargetFormat format) { case RenderTargetFormat::RGBA32_UINT: return 16; case RenderTargetFormat::RGBA16_UINT: + case RenderTargetFormat::RGBA16_UNORM: case RenderTargetFormat::RGBA16_FLOAT: case RenderTargetFormat::RG32_FLOAT: case RenderTargetFormat::RG32_UINT: -- cgit v1.2.3