From 677a8b208d47d0d2397197ce74c7039a8ea79d20 Mon Sep 17 00:00:00 2001 From: Lioncash Date: Fri, 4 Dec 2020 14:39:12 -0500 Subject: video_core: Resolve more variable shadowing scenarios Resolves variable shadowing scenarios up to the end of the OpenGL code to make it nicer to review. The rest will be resolved in a following commit. --- src/video_core/gpu_asynch.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/video_core/gpu_asynch.cpp') diff --git a/src/video_core/gpu_asynch.cpp b/src/video_core/gpu_asynch.cpp index a9baaf7ef..6cc091ecd 100644 --- a/src/video_core/gpu_asynch.cpp +++ b/src/video_core/gpu_asynch.cpp @@ -10,8 +10,8 @@ namespace VideoCommon { -GPUAsynch::GPUAsynch(Core::System& system, bool use_nvdec) - : GPU{system, true, use_nvdec}, gpu_thread{system} {} +GPUAsynch::GPUAsynch(Core::System& system_, bool use_nvdec_) + : GPU{system_, true, use_nvdec_}, gpu_thread{system_} {} GPUAsynch::~GPUAsynch() = default; -- cgit v1.2.3