From b96caf200d047b81554c3839c7a6a7c35b251944 Mon Sep 17 00:00:00 2001 From: Fernando Sahmkow Date: Sun, 21 Nov 2021 20:52:39 +0100 Subject: HostShaders: Fix D24S8 convertion shaders. --- src/video_core/host_shaders/convert_d24s8_to_abgr8.frag | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) (limited to 'src/video_core/host_shaders/convert_d24s8_to_abgr8.frag') diff --git a/src/video_core/host_shaders/convert_d24s8_to_abgr8.frag b/src/video_core/host_shaders/convert_d24s8_to_abgr8.frag index ff3bf8209..47f9c1abc 100644 --- a/src/video_core/host_shaders/convert_d24s8_to_abgr8.frag +++ b/src/video_core/host_shaders/convert_d24s8_to_abgr8.frag @@ -14,8 +14,10 @@ void main() { uint depth = uint(textureLod(depth_tex, coord, 0).r * (exp2(24.0) - 1.0f)); uint stencil = uint(textureLod(stencil_tex, coord, 0).r); - color.r = float(depth >> 16) / (exp2(8) - 1.0); - color.g = float((depth >> 8) & 0x00FF) / (exp2(8) - 1.0); - color.b = float(depth & 0x00FF) / (exp2(8) - 1.0); - color.a = float(stencil) / (exp2(8) - 1.0); + highp uint depth_val = + uint(textureLod(depth_tex, coord, 0).r * (exp2(32.0) - 1.0)); + lowp uint stencil_val = textureLod(stencil_tex, coord, 0).r; + highp uvec4 components = + uvec4(stencil_val, (uvec3(depth_val) >> uvec3(24u, 16u, 8u)) & 0x000000FFu); + color = vec4(components) / (exp2(8.0) - 1.0); } -- cgit v1.2.3