From 1d5e6a51d7f66cf089d541a009c84c373fd5c6ab Mon Sep 17 00:00:00 2001 From: Fernando Sahmkow Date: Fri, 19 Nov 2021 23:22:44 +0100 Subject: TextureCache: Add B10G11R11 to D24S8 converter. --- src/video_core/host_shaders/CMakeLists.txt | 1 + .../host_shaders/convert_b10g11r11_to_d24s8.frag | 19 +++++++++++++++++++ 2 files changed, 20 insertions(+) create mode 100644 src/video_core/host_shaders/convert_b10g11r11_to_d24s8.frag (limited to 'src/video_core/host_shaders') diff --git a/src/video_core/host_shaders/CMakeLists.txt b/src/video_core/host_shaders/CMakeLists.txt index 87042195a..a2e046f12 100644 --- a/src/video_core/host_shaders/CMakeLists.txt +++ b/src/video_core/host_shaders/CMakeLists.txt @@ -11,6 +11,7 @@ set(SHADER_FILES block_linear_unswizzle_2d.comp block_linear_unswizzle_3d.comp convert_abgr8_to_d24s8.frag + convert_b10g11r11_to_d24s8.frag convert_d24s8_to_abgr8.frag convert_d24s8_to_b10g11r11.frag convert_d24s8_to_r16g16.frag diff --git a/src/video_core/host_shaders/convert_b10g11r11_to_d24s8.frag b/src/video_core/host_shaders/convert_b10g11r11_to_d24s8.frag new file mode 100644 index 000000000..b7358c15c --- /dev/null +++ b/src/video_core/host_shaders/convert_b10g11r11_to_d24s8.frag @@ -0,0 +1,19 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#version 450 +// #extension GL_ARB_shader_stencil_export : require + +layout(binding = 0) uniform sampler2D color_texture; + +void main() { + ivec2 coord = ivec2(gl_FragCoord.xy); + vec4 color = texelFetch(color_texture, coord, 0).rgba; + uint depth_stencil_unorm = (uint(color.b * (exp2(10) - 1.0f)) << 22) + | (uint(color.g * (exp2(11) - 1.0f)) << 11) + | (uint(color.r * (exp2(11) - 1.0f))); + + gl_FragDepth = float(depth_stencil_unorm >> 8) / (exp2(24.0) - 1.0f); + // gl_FragStencilRefARB = int(depth_stencil_unorm & 0x00FF); +} -- cgit v1.2.3