From f7c7f422c6995a31c1a16c0865bbe13bb38469a3 Mon Sep 17 00:00:00 2001 From: Yuri Kunde Schlesner Date: Sat, 28 Jan 2017 13:03:13 -0800 Subject: VideoCore: Split shader regs from Regs struct --- src/video_core/pica.h | 97 ++------------------------------------------------- 1 file changed, 3 insertions(+), 94 deletions(-) (limited to 'src/video_core/pica.h') diff --git a/src/video_core/pica.h b/src/video_core/pica.h index 765fa5dd4..099dc84f0 100644 --- a/src/video_core/pica.h +++ b/src/video_core/pica.h @@ -22,6 +22,7 @@ #include "video_core/regs_lighting.h" #include "video_core/regs_pipeline.h" #include "video_core/regs_rasterizer.h" +#include "video_core/regs_shader.h" #include "video_core/regs_texturing.h" namespace Pica { @@ -57,97 +58,8 @@ struct Regs { FramebufferRegs framebuffer; LightingRegs lighting; PipelineRegs pipeline; - - struct ShaderConfig { - BitField<0, 16, u32> bool_uniforms; - - union { - BitField<0, 8, u32> x; - BitField<8, 8, u32> y; - BitField<16, 8, u32> z; - BitField<24, 8, u32> w; - } int_uniforms[4]; - - INSERT_PADDING_WORDS(0x4); - - union { - // Number of input attributes to shader unit - 1 - BitField<0, 4, u32> max_input_attribute_index; - }; - - // Offset to shader program entry point (in words) - BitField<0, 16, u32> main_offset; - - /// Maps input attributes to registers. 4-bits per attribute, specifying a register index - u32 input_attribute_to_register_map_low; - u32 input_attribute_to_register_map_high; - - unsigned int GetRegisterForAttribute(unsigned int attribute_index) const { - u64 map = ((u64)input_attribute_to_register_map_high << 32) | - (u64)input_attribute_to_register_map_low; - return (map >> (attribute_index * 4)) & 0b1111; - } - - BitField<0, 16, u32> output_mask; - - // 0x28E, CODETRANSFER_END - INSERT_PADDING_WORDS(0x2); - - struct { - enum Format : u32 { - FLOAT24 = 0, - FLOAT32 = 1, - }; - - bool IsFloat32() const { - return format == FLOAT32; - } - - union { - // Index of the next uniform to write to - // TODO: ctrulib uses 8 bits for this, however that seems to yield lots of invalid - // indices - // TODO: Maybe the uppermost index is for the geometry shader? Investigate! - BitField<0, 7, u32> index; - - BitField<31, 1, Format> format; - }; - - // Writing to these registers sets the current uniform. - u32 set_value[8]; - - } uniform_setup; - - INSERT_PADDING_WORDS(0x2); - - struct { - // Offset of the next instruction to write code to. - // Incremented with each instruction write. - u32 offset; - - // Writing to these registers sets the "current" word in the shader program. - u32 set_word[8]; - } program; - - INSERT_PADDING_WORDS(0x1); - - // This register group is used to load an internal table of swizzling patterns, - // which are indexed by each shader instruction to specify vector component swizzling. - struct { - // Offset of the next swizzle pattern to write code to. - // Incremented with each instruction write. - u32 offset; - - // Writing to these registers sets the current swizzle pattern in the table. - u32 set_word[8]; - } swizzle_patterns; - - INSERT_PADDING_WORDS(0x2); - }; - - ShaderConfig gs; - ShaderConfig vs; - + ShaderRegs gs; + ShaderRegs vs; INSERT_PADDING_WORDS(0x20); // Map register indices to names readable by humans @@ -247,9 +159,6 @@ ASSERT_REG_POSITION(vs, 0x2b0); #undef ASSERT_REG_POSITION #endif // !defined(_MSC_VER) -static_assert(sizeof(Regs::ShaderConfig) == 0x30 * sizeof(u32), - "ShaderConfig structure has incorrect size"); - // The total number of registers is chosen arbitrarily, but let's make sure it's not some odd value // anyway. static_assert(sizeof(Regs) <= 0x300 * sizeof(u32), -- cgit v1.2.3