From 2bdbb90af74683bd8bb7e25d5353c39fb8037f8c Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Tue, 22 Jan 2019 03:47:56 -0300 Subject: video_core: Assert on invalid GPU to CPU address queries --- src/video_core/renderer_opengl/gl_buffer_cache.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/video_core/renderer_opengl/gl_buffer_cache.cpp') diff --git a/src/video_core/renderer_opengl/gl_buffer_cache.cpp b/src/video_core/renderer_opengl/gl_buffer_cache.cpp index bd2b30e77..b3062e5ba 100644 --- a/src/video_core/renderer_opengl/gl_buffer_cache.cpp +++ b/src/video_core/renderer_opengl/gl_buffer_cache.cpp @@ -19,7 +19,8 @@ OGLBufferCache::OGLBufferCache(RasterizerOpenGL& rasterizer, std::size_t size) GLintptr OGLBufferCache::UploadMemory(Tegra::GPUVAddr gpu_addr, std::size_t size, std::size_t alignment, bool cache) { auto& memory_manager = Core::System::GetInstance().GPU().MemoryManager(); - const std::optional cpu_addr{memory_manager.GpuToCpuAddress(gpu_addr)}; + const auto cpu_addr{memory_manager.GpuToCpuAddress(gpu_addr)}; + ASSERT_MSG(cpu_addr, "Invalid GPU address"); // Cache management is a big overhead, so only cache entries with a given size. // TODO: Figure out which size is the best for given games. -- cgit v1.2.3