From 8a3427a4c857aa08e365d1776d1f0d9f32639c9c Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Thu, 24 Jun 2021 17:40:24 -0300 Subject: glasm: Add passthrough geometry shader support --- src/video_core/renderer_opengl/gl_device.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src/video_core/renderer_opengl/gl_device.cpp') diff --git a/src/video_core/renderer_opengl/gl_device.cpp b/src/video_core/renderer_opengl/gl_device.cpp index 27be347e6..6818951f2 100644 --- a/src/video_core/renderer_opengl/gl_device.cpp +++ b/src/video_core/renderer_opengl/gl_device.cpp @@ -160,6 +160,7 @@ Device::Device() { has_vertex_buffer_unified_memory = GLAD_GL_NV_vertex_buffer_unified_memory; has_debugging_tool_attached = IsDebugToolAttached(extensions); has_depth_buffer_float = HasExtension(extensions, "GL_NV_depth_buffer_float"); + has_geometry_shader_passthrough = GLAD_GL_NV_geometry_shader_passthrough; has_nv_gpu_shader_5 = GLAD_GL_NV_gpu_shader5; has_shader_int64 = HasExtension(extensions, "GL_ARB_gpu_shader_int64"); has_amd_shader_half_float = GLAD_GL_AMD_gpu_shader_half_float; -- cgit v1.2.3