From 7fefec585c805fa09951da11890bb90afb8a42a9 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Tue, 15 Jan 2019 16:28:42 -0300 Subject: gl_shader_disk_cache: Pass core system as argument and guard against games without title ids --- src/video_core/renderer_opengl/gl_rasterizer.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'src/video_core/renderer_opengl/gl_rasterizer.cpp') diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 48e003fa1..94a5058de 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -100,8 +100,9 @@ struct FramebufferCacheKey { } }; -RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window, ScreenInfo& info) - : res_cache{*this}, shader_cache{*this}, emu_window{window}, screen_info{info}, +RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window, Core::System& system, + ScreenInfo& info) + : res_cache{*this}, shader_cache{*this, system}, emu_window{window}, screen_info{info}, buffer_cache(*this, STREAM_BUFFER_SIZE), global_cache{*this} { // Create sampler objects for (std::size_t i = 0; i < texture_samplers.size(); ++i) { -- cgit v1.2.3