From ab65fde9f489ca32aa7bd3a7e7bcd1f92a61c0d1 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Tue, 25 Sep 2018 19:41:21 -0300 Subject: video_core: Add asserts for CS, TFB and alpha testing Add asserts for compute shader dispatching, transform feedback being enabled and alpha testing. These have in common that they'll probably break rendering without logging. --- src/video_core/renderer_opengl/gl_rasterizer.cpp | 22 ++++++++++++++++++++++ 1 file changed, 22 insertions(+) (limited to 'src/video_core/renderer_opengl/gl_rasterizer.cpp') diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 70fb54507..44850d193 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -450,6 +450,8 @@ void RasterizerOpenGL::DrawArrays() { SyncBlendState(); SyncLogicOpState(); SyncCullMode(); + SyncAlphaTest(); + SyncTransformFeedback(); // TODO(bunnei): Sync framebuffer_scale uniform here // TODO(bunnei): Sync scissorbox uniform(s) here @@ -883,4 +885,24 @@ void RasterizerOpenGL::SyncLogicOpState() { state.logic_op.operation = MaxwellToGL::LogicOp(regs.logic_op.operation); } +void RasterizerOpenGL::SyncAlphaTest() { + const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; + + // TODO(Rodrigo): Alpha testing is a legacy OpenGL feature, but it can be + // implemented with a test+discard in fragment shaders. + if (regs.alpha_test_enabled != 0) { + LOG_CRITICAL(Render_OpenGL, "Alpha testing is not implemented"); + UNREACHABLE(); + } +} + +void RasterizerOpenGL::SyncTransformFeedback() { + const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; + + if (regs.tfb_enabled != 0) { + LOG_CRITICAL(Render_OpenGL, "Transform feedbacks are not implemented"); + UNREACHABLE(); + } +} + } // namespace OpenGL -- cgit v1.2.3