From 781b0465795fb80404e2790be2d10bfb1f7149aa Mon Sep 17 00:00:00 2001 From: bunnei Date: Thu, 19 Nov 2015 19:00:42 -0500 Subject: gl_shader_gen: Add support for D0 LUT scaling. --- src/video_core/renderer_opengl/gl_rasterizer.h | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'src/video_core/renderer_opengl/gl_rasterizer.h') diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h index 2042be786..72ded8f22 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.h +++ b/src/video_core/renderer_opengl/gl_rasterizer.h @@ -90,6 +90,7 @@ struct PicaShaderConfig { res.lighting.lut_d0.enable = regs.lighting.lut_enable_d0 == 0; res.lighting.lut_d0.abs_input = regs.lighting.abs_lut_input.d0 == 0; res.lighting.lut_d0.type = (Pica::Regs::LightingLutInput)regs.lighting.lut_input.d0.Value(); + res.lighting.lut_d0.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.d0); res.lighting.clamp_highlights = regs.lighting.clamp_highlights != 0; return res; @@ -130,7 +131,8 @@ struct PicaShaderConfig { bool enable = false; bool abs_input = false; Pica::Regs::LightingLutInput type = Pica::Regs::LightingLutInput::NH; - } lut_d0; + float scale = 1.0f; + } lut_d0, lut_d1, lut_fr; } lighting; }; }; -- cgit v1.2.3