From 54df9fe29e601609097f495d9619d28169ddb02c Mon Sep 17 00:00:00 2001 From: Markus Wick Date: Tue, 6 Nov 2018 10:40:49 +0100 Subject: gl_resource_manager: Split implementations in .cpp file. Those implementations are quite costly, so there is no need to inline them to the caller. Ressource deletion is often a performance bug, so in this way, we support to add breakpoints to them. --- src/video_core/renderer_opengl/gl_rasterizer_cache.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src/video_core/renderer_opengl/gl_rasterizer_cache.cpp') diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp index dcbf009c0..7d970efa0 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp @@ -16,6 +16,7 @@ #include "core/settings.h" #include "video_core/engines/maxwell_3d.h" #include "video_core/renderer_opengl/gl_rasterizer_cache.h" +#include "video_core/renderer_opengl/gl_state.h" #include "video_core/renderer_opengl/utils.h" #include "video_core/surface.h" #include "video_core/textures/astc.h" -- cgit v1.2.3