From d8fd3ef4fea6f2e1c3b08105b02f383b11e9c17b Mon Sep 17 00:00:00 2001 From: bunnei Date: Tue, 14 Aug 2018 20:31:19 -0400 Subject: gl_rasterizer_cache: Implement G8R8S format. - Used by Super Mario Odyssey. --- src/video_core/renderer_opengl/gl_rasterizer_cache.cpp | 14 +++++++++----- 1 file changed, 9 insertions(+), 5 deletions(-) (limited to 'src/video_core/renderer_opengl/gl_rasterizer_cache.cpp') diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp index 5d58ebd4f..05f153599 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp @@ -119,7 +119,8 @@ static constexpr std::array tex_form {GL_COMPRESSED_RGBA_BPTC_UNORM_ARB, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm, true}, // BC7U {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_4X4 - {GL_RG8, GL_RG, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // G8R8 + {GL_RG8, GL_RG, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // G8R8U + {GL_RG8, GL_RG, GL_BYTE, ComponentType::SNorm, false}, // G8R8S {GL_RGBA8, GL_BGRA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // BGRA8 {GL_RGBA32F, GL_RGBA, GL_FLOAT, ComponentType::Float, false}, // RGBA32F {GL_RG32F, GL_RG, GL_FLOAT, ComponentType::Float, false}, // RG32F @@ -260,7 +261,8 @@ static constexpr std::array&, Tegra::GPU MortonCopy, MortonCopy, MortonCopy, - MortonCopy, + MortonCopy, + MortonCopy, MortonCopy, MortonCopy, MortonCopy, @@ -315,7 +317,8 @@ static constexpr std::array&, Tegra::GPU nullptr, nullptr, nullptr, - MortonCopy, + MortonCopy, + MortonCopy, MortonCopy, MortonCopy, MortonCopy, @@ -461,7 +464,7 @@ static void ConvertS8Z24ToZ24S8(std::vector& data, u32 width, u32 height) { } static void ConvertG8R8ToR8G8(std::vector& data, u32 width, u32 height) { - const auto bpp{CachedSurface::GetGLBytesPerPixel(PixelFormat::G8R8)}; + const auto bpp{CachedSurface::GetGLBytesPerPixel(PixelFormat::G8R8U)}; for (size_t y = 0; y < height; ++y) { for (size_t x = 0; x < width; ++x) { const size_t offset{bpp * (y * width + x)}; @@ -493,7 +496,8 @@ static void ConvertFormatAsNeeded_LoadGLBuffer(std::vector& data, PixelForma ConvertS8Z24ToZ24S8(data, width, height); break; - case PixelFormat::G8R8: + case PixelFormat::G8R8U: + case PixelFormat::G8R8S: // Convert the G8R8 color format to R8G8, as OpenGL does not support G8R8. ConvertG8R8ToR8G8(data, width, height); break; -- cgit v1.2.3