From 7fefec585c805fa09951da11890bb90afb8a42a9 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Tue, 15 Jan 2019 16:28:42 -0300 Subject: gl_shader_disk_cache: Pass core system as argument and guard against games without title ids --- src/video_core/renderer_opengl/gl_shader_cache.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/video_core/renderer_opengl/gl_shader_cache.cpp') diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp index 6acfd1649..b2b5c2aa5 100644 --- a/src/video_core/renderer_opengl/gl_shader_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp @@ -342,7 +342,8 @@ ShaderDiskCacheUsage CachedShader::GetUsage(GLenum primitive_mode, return {unique_identifier, base_bindings, primitive_mode}; } -ShaderCacheOpenGL::ShaderCacheOpenGL(RasterizerOpenGL& rasterizer) : RasterizerCache{rasterizer} {} +ShaderCacheOpenGL::ShaderCacheOpenGL(RasterizerOpenGL& rasterizer, Core::System& system) + : RasterizerCache{rasterizer}, disk_cache{system} {} void ShaderCacheOpenGL::LoadDiskCache() { const auto transferable = disk_cache.LoadTransferable(); -- cgit v1.2.3