From ad50cd7df95ec91d11c84a7b4711836838860560 Mon Sep 17 00:00:00 2001 From: Zach Hilman Date: Wed, 3 Jul 2019 20:39:46 -0400 Subject: gl_shader_cache: Make CachedShader constructor private Fixes missing review comments introduced. --- src/video_core/renderer_opengl/gl_shader_cache.h | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/video_core/renderer_opengl/gl_shader_cache.h') diff --git a/src/video_core/renderer_opengl/gl_shader_cache.h b/src/video_core/renderer_opengl/gl_shader_cache.h index 964f680bc..01af9b28a 100644 --- a/src/video_core/renderer_opengl/gl_shader_cache.h +++ b/src/video_core/renderer_opengl/gl_shader_cache.h @@ -52,9 +52,6 @@ struct ShaderParameters { class CachedShader final : public RasterizerCacheObject { public: - explicit CachedShader(const ShaderParameters& params, Maxwell::ShaderProgram program_type, - GLShader::ProgramResult result); - static Shader CreateStageFromMemory(const ShaderParameters& params, Maxwell::ShaderProgram program_type, ProgramCode&& program_code, ProgramCode&& program_code_b); @@ -81,6 +78,9 @@ public: BaseBindings base_bindings); private: + explicit CachedShader(const ShaderParameters& params, Maxwell::ShaderProgram program_type, + GLShader::ProgramResult result); + // Geometry programs. These are needed because GLSL needs an input topology but it's not // declared by the hardware. Workaround this issue by generating a different shader per input // topology class. -- cgit v1.2.3