From 477aab59603825e3cfc5144b784d0fe3df286ae4 Mon Sep 17 00:00:00 2001 From: Subv Date: Sun, 15 Apr 2018 14:42:23 -0500 Subject: GPU: Use the same buffer names in the generated GLSL and the buffer uploading code. --- src/video_core/renderer_opengl/gl_shader_decompiler.cpp | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) (limited to 'src/video_core/renderer_opengl/gl_shader_decompiler.cpp') diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index 9cf2c6a0c..e11711533 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -192,7 +192,7 @@ private: /// Generates code representing a uniform (C buffer) register. std::string GetUniform(const Uniform& reg) { - declr_const_buffers[reg.index].MarkAsUsed(reg.index, reg.offset); + declr_const_buffers[reg.index].MarkAsUsed(reg.index, reg.offset, stage); return 'c' + std::to_string(reg.index) + '[' + std::to_string(reg.offset) + ']'; } @@ -478,8 +478,7 @@ private: unsigned const_buffer_layout = 0; for (const auto& entry : GetConstBuffersDeclarations()) { - declarations.AddLine("layout(std430, binding = " + std::to_string(const_buffer_layout) + - ") buffer c" + std::to_string(entry.GetIndex()) + "_buffer"); + declarations.AddLine("layout(std430) buffer " + entry.GetName()); declarations.AddLine("{"); declarations.AddLine(" float c" + std::to_string(entry.GetIndex()) + "[];"); declarations.AddLine("};"); -- cgit v1.2.3