From bb960c8cb43a3250d971cd8bb4adc5dd0c5baccc Mon Sep 17 00:00:00 2001 From: Lioncash Date: Fri, 20 Jul 2018 18:14:17 -0400 Subject: video_core: Use nested namespaces where applicable Compresses a few namespace specifiers to be more compact. --- src/video_core/renderer_opengl/gl_shader_decompiler.cpp | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) (limited to 'src/video_core/renderer_opengl/gl_shader_decompiler.cpp') diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index a1ac18a71..b48d30466 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -12,8 +12,7 @@ #include "video_core/renderer_opengl/gl_rasterizer.h" #include "video_core/renderer_opengl/gl_shader_decompiler.h" -namespace GLShader { -namespace Decompiler { +namespace GLShader::Decompiler { using Tegra::Shader::Attribute; using Tegra::Shader::Instruction; @@ -1845,5 +1844,4 @@ boost::optional DecompileProgram(const ProgramCode& program_code, return boost::none; } -} // namespace Decompiler -} // namespace GLShader +} // namespace GLShader::Decompiler -- cgit v1.2.3