From cfb20c4c9d863698b938aaad3d27cfe8e4eedb2b Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Tue, 15 Jan 2019 01:07:57 -0300 Subject: gl_shader_disk_cache: Save GLSL and entries into the precompiled file --- src/video_core/renderer_opengl/gl_shader_decompiler.cpp | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) (limited to 'src/video_core/renderer_opengl/gl_shader_decompiler.cpp') diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index 9184a1287..d84caa6db 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -193,13 +193,14 @@ public: ShaderEntries GetShaderEntries() const { ShaderEntries entries; for (const auto& cbuf : ir.GetConstantBuffers()) { - entries.const_buffers.emplace_back(cbuf.second, stage, cbuf.first); + entries.const_buffers.emplace_back(cbuf.second.GetMaxOffset(), cbuf.second.IsIndirect(), + cbuf.first); } for (const auto& sampler : ir.GetSamplers()) { - entries.samplers.emplace_back(sampler, stage); + entries.samplers.emplace_back(sampler); } for (const auto& gmem : ir.GetGlobalMemoryBases()) { - entries.global_memory_entries.emplace_back(gmem.cbuf_index, gmem.cbuf_offset, stage); + entries.global_memory_entries.emplace_back(gmem.cbuf_index, gmem.cbuf_offset); } entries.clip_distances = ir.GetClipDistances(); entries.shader_length = ir.GetLength(); -- cgit v1.2.3