From 725ba6cf6336fb0f1be4e5250c15767d60e28259 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Sun, 14 Jul 2019 22:25:13 -0300 Subject: gl_rasterizer: Implement compute shaders --- .../renderer_opengl/gl_shader_decompiler.h | 22 +++++++++++++++++----- 1 file changed, 17 insertions(+), 5 deletions(-) (limited to 'src/video_core/renderer_opengl/gl_shader_decompiler.h') diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.h b/src/video_core/renderer_opengl/gl_shader_decompiler.h index 02586736d..2ea02f5bf 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.h +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.h @@ -12,14 +12,26 @@ #include "video_core/engines/maxwell_3d.h" #include "video_core/shader/shader_ir.h" -namespace OpenGL { -class Device; -} - namespace VideoCommon::Shader { class ShaderIR; } +namespace OpenGL { + +class Device; + +enum class ProgramType : u32 { + VertexA = 0, + VertexB = 1, + TessellationControl = 2, + TessellationEval = 3, + Geometry = 4, + Fragment = 5, + Compute = 6 +}; + +} // namespace OpenGL + namespace OpenGL::GLShader { struct ShaderEntries; @@ -85,6 +97,6 @@ struct ShaderEntries { std::string GetCommonDeclarations(); ProgramResult Decompile(const Device& device, const VideoCommon::Shader::ShaderIR& ir, - Maxwell::ShaderStage stage, const std::string& suffix); + ProgramType stage, const std::string& suffix); } // namespace OpenGL::GLShader -- cgit v1.2.3