From 634b78a4c6db225e71799107da913799d84450cd Mon Sep 17 00:00:00 2001 From: Lioncash Date: Sun, 19 May 2019 02:50:47 -0400 Subject: gl_shader_disk_cache: Default ShaderDiskCacheOpenGL's destructor in the cpp file Given the disk shader cache contains non-trivial types, we should default it in the cpp file in order to prevent inlining of the complex destruction logic. --- src/video_core/renderer_opengl/gl_shader_disk_cache.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/video_core/renderer_opengl/gl_shader_disk_cache.cpp') diff --git a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp index 4cfb88557..c446945ee 100644 --- a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp @@ -107,6 +107,8 @@ bool ShaderDiskCacheRaw::Save(FileUtil::IOFile& file) const { ShaderDiskCacheOpenGL::ShaderDiskCacheOpenGL(Core::System& system) : system{system}, precompiled_cache_virtual_file_offset{0} {} +ShaderDiskCacheOpenGL::~ShaderDiskCacheOpenGL() = default; + std::optional, std::vector>> ShaderDiskCacheOpenGL::LoadTransferable() { // Skip games without title id -- cgit v1.2.3