From f417be9d3be297f5f4ccdf5d31b80394cfdb6c69 Mon Sep 17 00:00:00 2001 From: Lioncash Date: Sun, 19 May 2019 02:27:00 -0400 Subject: gl_shader_disk_cache: Special-case boolean handling Booleans don't have a guaranteed size, but we still want to have them integrate into the disk cache system without needing to actually use a different type. We can do this by supplying non-template overloads for the bool type. Non-template overloads always have precedence during function resolution, so this is safe to provide. This gets rid of the need to smatter ternary conditionals, as well as the need to use u8 types to store the value in. --- .../renderer_opengl/gl_shader_disk_cache.cpp | 43 ++++++++++------------ 1 file changed, 20 insertions(+), 23 deletions(-) (limited to 'src/video_core/renderer_opengl/gl_shader_disk_cache.cpp') diff --git a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp index 254c0d499..1ba16d4ca 100644 --- a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp @@ -303,12 +303,12 @@ std::optional ShaderDiskCacheOpenGL::LoadDecompiledEn for (u32 i = 0; i < const_buffers_count; ++i) { u32 max_offset{}; u32 index{}; - u8 is_indirect{}; + bool is_indirect{}; if (!LoadObjectFromPrecompiled(max_offset) || !LoadObjectFromPrecompiled(index) || !LoadObjectFromPrecompiled(is_indirect)) { return {}; } - entry.entries.const_buffers.emplace_back(max_offset, is_indirect != 0, index); + entry.entries.const_buffers.emplace_back(max_offset, is_indirect, index); } u32 samplers_count{}; @@ -320,18 +320,17 @@ std::optional ShaderDiskCacheOpenGL::LoadDecompiledEn u64 offset{}; u64 index{}; u32 type{}; - u8 is_array{}; - u8 is_shadow{}; - u8 is_bindless{}; + bool is_array{}; + bool is_shadow{}; + bool is_bindless{}; if (!LoadObjectFromPrecompiled(offset) || !LoadObjectFromPrecompiled(index) || !LoadObjectFromPrecompiled(type) || !LoadObjectFromPrecompiled(is_array) || !LoadObjectFromPrecompiled(is_shadow) || !LoadObjectFromPrecompiled(is_bindless)) { return {}; } - entry.entries.samplers.emplace_back(static_cast(offset), - static_cast(index), - static_cast(type), - is_array != 0, is_shadow != 0, is_bindless != 0); + entry.entries.samplers.emplace_back( + static_cast(offset), static_cast(index), + static_cast(type), is_array, is_shadow, is_bindless); } u32 global_memory_count{}; @@ -342,21 +341,20 @@ std::optional ShaderDiskCacheOpenGL::LoadDecompiledEn for (u32 i = 0; i < global_memory_count; ++i) { u32 cbuf_index{}; u32 cbuf_offset{}; - u8 is_read{}; - u8 is_written{}; + bool is_read{}; + bool is_written{}; if (!LoadObjectFromPrecompiled(cbuf_index) || !LoadObjectFromPrecompiled(cbuf_offset) || !LoadObjectFromPrecompiled(is_read) || !LoadObjectFromPrecompiled(is_written)) { return {}; } - entry.entries.global_memory_entries.emplace_back(cbuf_index, cbuf_offset, is_read != 0, - is_written != 0); + entry.entries.global_memory_entries.emplace_back(cbuf_index, cbuf_offset, is_read, + is_written); } for (auto& clip_distance : entry.entries.clip_distances) { - u8 clip_distance_raw{}; - if (!LoadObjectFromPrecompiled(clip_distance_raw)) + if (!LoadObjectFromPrecompiled(clip_distance)) { return {}; - clip_distance = clip_distance_raw != 0; + } } u64 shader_length{}; @@ -384,7 +382,7 @@ bool ShaderDiskCacheOpenGL::SaveDecompiledFile(u64 unique_identifier, const std: for (const auto& cbuf : entries.const_buffers) { if (!SaveObjectToPrecompiled(static_cast(cbuf.GetMaxOffset())) || !SaveObjectToPrecompiled(static_cast(cbuf.GetIndex())) || - !SaveObjectToPrecompiled(static_cast(cbuf.IsIndirect() ? 1 : 0))) { + !SaveObjectToPrecompiled(cbuf.IsIndirect())) { return false; } } @@ -396,9 +394,9 @@ bool ShaderDiskCacheOpenGL::SaveDecompiledFile(u64 unique_identifier, const std: if (!SaveObjectToPrecompiled(static_cast(sampler.GetOffset())) || !SaveObjectToPrecompiled(static_cast(sampler.GetIndex())) || !SaveObjectToPrecompiled(static_cast(sampler.GetType())) || - !SaveObjectToPrecompiled(static_cast(sampler.IsArray() ? 1 : 0)) || - !SaveObjectToPrecompiled(static_cast(sampler.IsShadow() ? 1 : 0)) || - !SaveObjectToPrecompiled(static_cast(sampler.IsBindless() ? 1 : 0))) { + !SaveObjectToPrecompiled(sampler.IsArray()) || + !SaveObjectToPrecompiled(sampler.IsShadow()) || + !SaveObjectToPrecompiled(sampler.IsBindless())) { return false; } } @@ -409,14 +407,13 @@ bool ShaderDiskCacheOpenGL::SaveDecompiledFile(u64 unique_identifier, const std: for (const auto& gmem : entries.global_memory_entries) { if (!SaveObjectToPrecompiled(static_cast(gmem.GetCbufIndex())) || !SaveObjectToPrecompiled(static_cast(gmem.GetCbufOffset())) || - !SaveObjectToPrecompiled(static_cast(gmem.IsRead() ? 1 : 0)) || - !SaveObjectToPrecompiled(static_cast(gmem.IsWritten() ? 1 : 0))) { + !SaveObjectToPrecompiled(gmem.IsRead()) || !SaveObjectToPrecompiled(gmem.IsWritten())) { return false; } } for (const bool clip_distance : entries.clip_distances) { - if (!SaveObjectToPrecompiled(static_cast(clip_distance ? 1 : 0))) { + if (!SaveObjectToPrecompiled(clip_distance)) { return false; } } -- cgit v1.2.3