From 17c6104d2afda7bf354c454f87561a3dbdf524e3 Mon Sep 17 00:00:00 2001 From: wwylele Date: Mon, 21 Aug 2017 12:03:38 +0300 Subject: gl_rasterizer/lighting: more accurate CP formula --- src/video_core/renderer_opengl/gl_shader_gen.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/video_core/renderer_opengl/gl_shader_gen.cpp') diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp index ae67aab05..d85f281e5 100644 --- a/src/video_core/renderer_opengl/gl_shader_gen.cpp +++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp @@ -594,8 +594,8 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) { // Note: even if the normal vector is modified by normal map, which is not the // normal of the tangent plane anymore, the half angle vector is still projected // using the modified normal vector. - std::string half_angle_proj = "normalize(half_vector) - normal / dot(normal, " - "normal) * dot(normal, normalize(half_vector))"; + std::string half_angle_proj = + "normalize(half_vector) - normal * dot(normal, normalize(half_vector))"; // Note: the half angle vector projection is confirmed not normalized before the dot // product. The result is in fact not cos(phi) as the name suggested. index = "dot(" + half_angle_proj + ", tangent)"; -- cgit v1.2.3