From 240a3b80d970b56b4ed3671536489eb0e32532ae Mon Sep 17 00:00:00 2001 From: bunnei Date: Fri, 9 Oct 2015 22:46:47 -0400 Subject: gl_rasterizer: Use MMH3 hash for shader cache hey. - Includes a check to confirm no hash collisions. --- src/video_core/renderer_opengl/gl_shader_gen.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/video_core/renderer_opengl/gl_shader_gen.cpp') diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp index 50bb2e3cc..84883b483 100644 --- a/src/video_core/renderer_opengl/gl_shader_gen.cpp +++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp @@ -278,7 +278,7 @@ static void AppendAlphaTestCondition(std::string& out, Regs::CompareFunc func) { } /// Writes the code to emulate the specified TEV stage -static void WriteTevStage(std::string& out, const ShaderCacheKey& config, unsigned index) { +static void WriteTevStage(std::string& out, const PicaShaderConfig& config, unsigned index) { auto& stage = config.tev_stages[index]; if (!IsPassThroughTevStage(stage)) { std::string index_name = std::to_string(index); @@ -319,7 +319,7 @@ static void WriteTevStage(std::string& out, const ShaderCacheKey& config, unsign out += "g_combiner_buffer.a = g_last_tex_env_out.a;\n"; } -std::string GenerateFragmentShader(const ShaderCacheKey& config) { +std::string GenerateFragmentShader(const PicaShaderConfig& config) { std::string out = R"( #version 330 #extension GL_ARB_explicit_uniform_location : require -- cgit v1.2.3