From 725ba6cf6336fb0f1be4e5250c15767d60e28259 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Sun, 14 Jul 2019 22:25:13 -0300 Subject: gl_rasterizer: Implement compute shaders --- src/video_core/renderer_opengl/gl_shader_gen.cpp | 38 +++++++++++++++++------- 1 file changed, 27 insertions(+), 11 deletions(-) (limited to 'src/video_core/renderer_opengl/gl_shader_gen.cpp') diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp index f9ee8429e..de72570d6 100644 --- a/src/video_core/renderer_opengl/gl_shader_gen.cpp +++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp @@ -14,7 +14,8 @@ using Tegra::Engines::Maxwell3D; using VideoCommon::Shader::ProgramCode; using VideoCommon::Shader::ShaderIR; -static constexpr u32 PROGRAM_OFFSET{10}; +static constexpr u32 PROGRAM_OFFSET = 10; +static constexpr u32 COMPUTE_OFFSET = 0; ProgramResult GenerateVertexShader(const Device& device, const ShaderSetup& setup) { const std::string id = fmt::format("{:016x}", setup.program.unique_identifier); @@ -29,17 +30,15 @@ layout (std140, binding = EMULATION_UBO_BINDING) uniform vs_config { }; )"; - const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET, setup.program.size_a); - ProgramResult program = - Decompile(device, program_ir, Maxwell3D::Regs::ShaderStage::Vertex, "vertex"); + const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET, setup.program.size_a); + const auto stage = setup.IsDualProgram() ? ProgramType::VertexA : ProgramType::VertexB; + ProgramResult program = Decompile(device, program_ir, stage, "vertex"); out += program.first; if (setup.IsDualProgram()) { const ShaderIR program_ir_b(setup.program.code_b, PROGRAM_OFFSET, setup.program.size_b); - ProgramResult program_b = - Decompile(device, program_ir_b, Maxwell3D::Regs::ShaderStage::Vertex, "vertex_b"); - + ProgramResult program_b = Decompile(device, program_ir_b, ProgramType::VertexB, "vertex_b"); out += program_b.first; } @@ -80,9 +79,10 @@ layout (std140, binding = EMULATION_UBO_BINDING) uniform gs_config { }; )"; + const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET, setup.program.size_a); ProgramResult program = - Decompile(device, program_ir, Maxwell3D::Regs::ShaderStage::Geometry, "geometry"); + Decompile(device, program_ir, ProgramType::Geometry, "geometry"); out += program.first; out += R"( @@ -116,9 +116,7 @@ layout (std140, binding = EMULATION_UBO_BINDING) uniform fs_config { )"; const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET, setup.program.size_a); - ProgramResult program = - Decompile(device, program_ir, Maxwell3D::Regs::ShaderStage::Fragment, "fragment"); - + ProgramResult program = Decompile(device, program_ir, ProgramType::Fragment, "fragment"); out += program.first; out += R"( @@ -130,4 +128,22 @@ void main() { return {std::move(out), std::move(program.second)}; } +ProgramResult GenerateComputeShader(const Device& device, const ShaderSetup& setup) { + const std::string id = fmt::format("{:016x}", setup.program.unique_identifier); + + std::string out = "// Shader Unique Id: CS" + id + "\n\n"; + out += GetCommonDeclarations(); + + const ShaderIR program_ir(setup.program.code, COMPUTE_OFFSET, setup.program.size_a); + ProgramResult program = Decompile(device, program_ir, ProgramType::Compute, "compute"); + out += program.first; + + out += R"( +void main() { + execute_compute(); +} +)"; + return {std::move(out), std::move(program.second)}; +} + } // namespace OpenGL::GLShader -- cgit v1.2.3