From ecf6ecf32537634db15946630d62ac3bdc4fe8c9 Mon Sep 17 00:00:00 2001 From: Yuri Kunde Schlesner Date: Mon, 27 Jun 2016 22:16:04 -0700 Subject: OpenGL: Add scaled resolution support to scissor --- src/video_core/renderer_opengl/gl_shader_gen.cpp | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) (limited to 'src/video_core/renderer_opengl/gl_shader_gen.cpp') diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp index b2e452afe..36513dedc 100644 --- a/src/video_core/renderer_opengl/gl_shader_gen.cpp +++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp @@ -554,6 +554,7 @@ struct LightSrc { }; layout (std140) uniform shader_data { + vec2 framebuffer_scale; int alphatest_ref; float depth_scale; float depth_offset; @@ -595,8 +596,10 @@ vec4 secondary_fragment_color = vec4(0.0); if (state.scissor_test_mode == Regs::ScissorMode::Include) out += "!"; // x2,y2 have +1 added to cover the entire pixel area - out += "(gl_FragCoord.x >= scissor_x1 && gl_FragCoord.x < scissor_x2 + 1 && " - "gl_FragCoord.y >= scissor_y1 && gl_FragCoord.y < scissor_y2 + 1)) discard;\n"; + out += "(gl_FragCoord.x >= scissor_x1 * framebuffer_scale.x && " + "gl_FragCoord.y >= scissor_y1 * framebuffer_scale.y && " + "gl_FragCoord.x < (scissor_x2 + 1) * framebuffer_scale.x && " + "gl_FragCoord.y < (scissor_y2 + 1) * framebuffer_scale.y)) discard;\n"; } out += "float z_over_w = 1.0 - gl_FragCoord.z * 2.0;\n"; -- cgit v1.2.3