From 54df9fe29e601609097f495d9619d28169ddb02c Mon Sep 17 00:00:00 2001 From: Markus Wick Date: Tue, 6 Nov 2018 10:40:49 +0100 Subject: gl_resource_manager: Split implementations in .cpp file. Those implementations are quite costly, so there is no need to inline them to the caller. Ressource deletion is often a performance bug, so in this way, we support to add breakpoints to them. --- src/video_core/renderer_opengl/gl_shader_manager.h | 1 + 1 file changed, 1 insertion(+) (limited to 'src/video_core/renderer_opengl/gl_shader_manager.h') diff --git a/src/video_core/renderer_opengl/gl_shader_manager.h b/src/video_core/renderer_opengl/gl_shader_manager.h index 36fe1f04c..2a069cdd8 100644 --- a/src/video_core/renderer_opengl/gl_shader_manager.h +++ b/src/video_core/renderer_opengl/gl_shader_manager.h @@ -7,6 +7,7 @@ #include #include "video_core/renderer_opengl/gl_resource_manager.h" +#include "video_core/renderer_opengl/gl_state.h" #include "video_core/renderer_opengl/maxwell_to_gl.h" namespace OpenGL::GLShader { -- cgit v1.2.3