From dd35b4b18a69c02c3a22ba1a72504fbff69cfec0 Mon Sep 17 00:00:00 2001 From: Lioncash Date: Tue, 21 Aug 2018 04:18:27 -0400 Subject: renderer_opengl: Namespace OpenGL code Namespaces all OpenGL code under the OpenGL namespace. Prevents polluting the global namespace and allows clear distinction between other renderers' code in the future. --- src/video_core/renderer_opengl/gl_shader_manager.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/video_core/renderer_opengl/gl_shader_manager.h') diff --git a/src/video_core/renderer_opengl/gl_shader_manager.h b/src/video_core/renderer_opengl/gl_shader_manager.h index 75fa73605..0e7085776 100644 --- a/src/video_core/renderer_opengl/gl_shader_manager.h +++ b/src/video_core/renderer_opengl/gl_shader_manager.h @@ -12,7 +12,7 @@ #include "video_core/renderer_opengl/gl_shader_gen.h" #include "video_core/renderer_opengl/maxwell_to_gl.h" -namespace GLShader { +namespace OpenGL::GLShader { /// Number of OpenGL texture samplers that can be used in the fragment shader static constexpr size_t NumTextureSamplers = 32; @@ -171,4 +171,4 @@ private: OGLPipeline pipeline; }; -} // namespace GLShader +} // namespace OpenGL::GLShader -- cgit v1.2.3