From 78574746bddb1d62d85ae90707e1f0283af2a5db Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Tue, 3 Sep 2019 01:05:23 -0300 Subject: renderer_opengl: Fix sRGB blits Removes the sRGB hack of tracking if a frame used an sRGB rendertarget to apply at least once to blit the final texture as sRGB. Instead of doing this apply sRGB if the presented image has sRGB. Also enable sRGB by default on Maxwell3D registers as some games seem to assume this. --- src/video_core/renderer_opengl/gl_state.cpp | 3 --- 1 file changed, 3 deletions(-) (limited to 'src/video_core/renderer_opengl/gl_state.cpp') diff --git a/src/video_core/renderer_opengl/gl_state.cpp b/src/video_core/renderer_opengl/gl_state.cpp index 6eabf4fac..bf86b5a0b 100644 --- a/src/video_core/renderer_opengl/gl_state.cpp +++ b/src/video_core/renderer_opengl/gl_state.cpp @@ -16,7 +16,6 @@ namespace OpenGL { using Maxwell = Tegra::Engines::Maxwell3D::Regs; OpenGLState OpenGLState::cur_state; -bool OpenGLState::s_rgb_used; namespace { @@ -282,8 +281,6 @@ void OpenGLState::ApplySRgb() const { return; cur_state.framebuffer_srgb.enabled = framebuffer_srgb.enabled; if (framebuffer_srgb.enabled) { - // Track if sRGB is used - s_rgb_used = true; glEnable(GL_FRAMEBUFFER_SRGB); } else { glDisable(GL_FRAMEBUFFER_SRGB); -- cgit v1.2.3