From d4de04584f14f3ea8fde4cd79102b887c084fbc2 Mon Sep 17 00:00:00 2001 From: Liam Date: Mon, 15 Jan 2024 15:08:21 -0500 Subject: renderer_opengl: split up blit screen resources into antialias and window adapt passes --- src/video_core/renderer_opengl/renderer_opengl.cpp | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'src/video_core/renderer_opengl/renderer_opengl.cpp') diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp index 3d75fd17a..0d138c189 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.cpp +++ b/src/video_core/renderer_opengl/renderer_opengl.cpp @@ -113,6 +113,12 @@ RendererOpenGL::RendererOpenGL(Core::TelemetrySession& telemetry_session_, if (!GLAD_GL_ARB_seamless_cubemap_per_texture && !GLAD_GL_AMD_seamless_cubemap_per_texture) { glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS); } + + // Enable unified vertex attributes when the driver supports it + if (device.HasVertexBufferUnifiedMemory()) { + glEnableClientState(GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV); + glEnableClientState(GL_ELEMENT_ARRAY_UNIFIED_NV); + } blit_screen = std::make_unique(rasterizer, device_memory, state_tracker, program_manager, device); } -- cgit v1.2.3