From 1bf4154e7d0589dab6922321bf39cf80f22c07d0 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Sat, 27 Apr 2019 02:37:15 -0300 Subject: gl_shader_decompiler: Implement image binding settings --- src/video_core/renderer_opengl/gl_shader_cache.cpp | 4 ++ .../renderer_opengl/gl_shader_decompiler.cpp | 3 ++ .../renderer_opengl/gl_shader_decompiler.h | 2 + .../renderer_opengl/gl_shader_disk_cache.cpp | 43 +++++++++++++++++----- .../renderer_opengl/gl_shader_disk_cache.h | 24 +++++------- 5 files changed, 52 insertions(+), 24 deletions(-) (limited to 'src/video_core/renderer_opengl') diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp index e859a900c..67789db73 100644 --- a/src/video_core/renderer_opengl/gl_shader_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp @@ -190,6 +190,10 @@ CachedProgram SpecializeShader(const std::string& code, const GLShader::ShaderEn source += fmt::format("#define SAMPLER_BINDING_{} {}\n", sampler.GetIndex(), base_bindings.sampler++); } + for (const auto& image : entries.images) { + source += + fmt::format("#define IMAGE_BINDING_{} {}\n", image.GetIndex(), base_bindings.image++); + } // Transform 1D textures to texture samplers by declaring its preprocessor macros. for (std::size_t i = 0; i < texture_buffer_usage.size(); ++i) { diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index 2ae2f1db2..ca04d8618 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -235,6 +235,9 @@ public: for (const auto& sampler : ir.GetSamplers()) { entries.samplers.emplace_back(sampler); } + for (const auto& image : ir.GetImages()) { + entries.images.emplace_back(image); + } for (const auto& gmem_pair : ir.GetGlobalMemory()) { const auto& [base, usage] = gmem_pair; entries.global_memory_entries.emplace_back(base.cbuf_index, base.cbuf_offset, diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.h b/src/video_core/renderer_opengl/gl_shader_decompiler.h index c1569e737..14d11c7fc 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.h +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.h @@ -27,6 +27,7 @@ struct ShaderEntries; using Maxwell = Tegra::Engines::Maxwell3D::Regs; using ProgramResult = std::pair; using SamplerEntry = VideoCommon::Shader::Sampler; +using ImageEntry = VideoCommon::Shader::Image; class ConstBufferEntry : public VideoCommon::Shader::ConstBuffer { public: @@ -74,6 +75,7 @@ struct ShaderEntries { std::vector const_buffers; std::vector samplers; std::vector bindless_samplers; + std::vector images; std::vector global_memory_entries; std::array clip_distances{}; std::size_t shader_length{}; diff --git a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp index d338ece8e..51d9aae94 100644 --- a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp @@ -34,11 +34,11 @@ enum class PrecompiledEntryKind : u32 { Dump, }; -constexpr u32 NativeVersion = 2; +constexpr u32 NativeVersion = 3; // Making sure sizes doesn't change by accident -static_assert(sizeof(BaseBindings) == 12); -static_assert(sizeof(ShaderDiskCacheUsage) == 32); +static_assert(sizeof(BaseBindings) == 16); +static_assert(sizeof(ShaderDiskCacheUsage) == 40); namespace { @@ -285,8 +285,7 @@ std::optional ShaderDiskCacheOpenGL::LoadDecompiledEn if (!LoadObjectFromPrecompiled(code_size)) { return {}; } - - std::string code(code_size, '\0'); + std::vector code(code_size); if (!LoadArrayFromPrecompiled(code.data(), code.size())) { return {}; } @@ -298,7 +297,6 @@ std::optional ShaderDiskCacheOpenGL::LoadDecompiledEn if (!LoadObjectFromPrecompiled(const_buffers_count)) { return {}; } - for (u32 i = 0; i < const_buffers_count; ++i) { u32 max_offset{}; u32 index{}; @@ -314,7 +312,6 @@ std::optional ShaderDiskCacheOpenGL::LoadDecompiledEn if (!LoadObjectFromPrecompiled(samplers_count)) { return {}; } - for (u32 i = 0; i < samplers_count; ++i) { u64 offset{}; u64 index{}; @@ -332,11 +329,28 @@ std::optional ShaderDiskCacheOpenGL::LoadDecompiledEn static_cast(type), is_array, is_shadow, is_bindless); } + u32 images_count{}; + if (!LoadObjectFromPrecompiled(images_count)) { + return {}; + } + for (u32 i = 0; i < images_count; ++i) { + u64 offset{}; + u64 index{}; + u32 type{}; + u8 is_bindless{}; + if (!LoadObjectFromPrecompiled(offset) || !LoadObjectFromPrecompiled(index) || + !LoadObjectFromPrecompiled(type) || !LoadObjectFromPrecompiled(is_bindless)) { + return {}; + } + entry.entries.images.emplace_back( + static_cast(offset), static_cast(index), + static_cast(type), is_bindless != 0); + } + u32 global_memory_count{}; if (!LoadObjectFromPrecompiled(global_memory_count)) { return {}; } - for (u32 i = 0; i < global_memory_count; ++i) { u32 cbuf_index{}; u32 cbuf_offset{}; @@ -360,7 +374,6 @@ std::optional ShaderDiskCacheOpenGL::LoadDecompiledEn if (!LoadObjectFromPrecompiled(shader_length)) { return {}; } - entry.entries.shader_length = static_cast(shader_length); return entry; @@ -400,6 +413,18 @@ bool ShaderDiskCacheOpenGL::SaveDecompiledFile(u64 unique_identifier, const std: } } + if (!SaveObjectToPrecompiled(static_cast(entries.images.size()))) { + return false; + } + for (const auto& image : entries.images) { + if (!SaveObjectToPrecompiled(static_cast(image.GetOffset())) || + !SaveObjectToPrecompiled(static_cast(image.GetIndex())) || + !SaveObjectToPrecompiled(static_cast(image.GetType())) || + !SaveObjectToPrecompiled(static_cast(image.IsBindless() ? 1 : 0))) { + return false; + } + } + if (!SaveObjectToPrecompiled(static_cast(entries.global_memory_entries.size()))) { return false; } diff --git a/src/video_core/renderer_opengl/gl_shader_disk_cache.h b/src/video_core/renderer_opengl/gl_shader_disk_cache.h index 7c9f0cc75..aa12ffc71 100644 --- a/src/video_core/renderer_opengl/gl_shader_disk_cache.h +++ b/src/video_core/renderer_opengl/gl_shader_disk_cache.h @@ -45,9 +45,11 @@ struct BaseBindings { u32 cbuf{}; u32 gmem{}; u32 sampler{}; + u32 image{}; bool operator==(const BaseBindings& rhs) const { - return std::tie(cbuf, gmem, sampler) == std::tie(rhs.cbuf, rhs.gmem, rhs.sampler); + return std::tie(cbuf, gmem, sampler, image) == + std::tie(rhs.cbuf, rhs.gmem, rhs.sampler, rhs.image); } bool operator!=(const BaseBindings& rhs) const { @@ -91,8 +93,11 @@ namespace std { template <> struct hash { - std::size_t operator()(const OpenGL::BaseBindings& bindings) const noexcept { - return bindings.cbuf | bindings.gmem << 8 | bindings.sampler << 16; + std::size_t operator()(const OpenGL::BaseBindings& bindings) const { + return static_cast(bindings.cbuf) ^ + (static_cast(bindings.gmem) << 8) ^ + (static_cast(bindings.sampler) << 16) ^ + (static_cast(bindings.image) << 24); } }; @@ -300,19 +305,8 @@ private: return LoadArrayFromPrecompiled(&object, 1); } - bool LoadObjectFromPrecompiled(bool& object) { - u8 value; - const bool read_ok = LoadArrayFromPrecompiled(&value, 1); - if (!read_ok) { - return false; - } - - object = value != 0; - return true; - } - - // Core system Core::System& system; + // Stores whole precompiled cache which will be read from or saved to the precompiled chache // file FileSys::VectorVfsFile precompiled_cache_virtual_file; -- cgit v1.2.3