From 459fce3a8f26241ff2a68c323e75fb70e7e1ba79 Mon Sep 17 00:00:00 2001 From: Fernando Sahmkow Date: Tue, 25 Jun 2019 07:57:32 -0400 Subject: shader_ir: propagate shader size to the IR --- src/video_core/renderer_opengl/gl_shader_cache.cpp | 22 +++++++++++++++------- src/video_core/renderer_opengl/gl_shader_gen.cpp | 8 ++++---- src/video_core/renderer_opengl/gl_shader_gen.h | 2 ++ 3 files changed, 21 insertions(+), 11 deletions(-) (limited to 'src/video_core/renderer_opengl') diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp index f9b2b03a0..5d76ee12d 100644 --- a/src/video_core/renderer_opengl/gl_shader_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp @@ -129,9 +129,11 @@ std::size_t CalculateProgramSize(const GLShader::ProgramCode& program) { /// Hashes one (or two) program streams u64 GetUniqueIdentifier(Maxwell::ShaderProgram program_type, const ProgramCode& code, - const ProgramCode& code_b) { - u64 unique_identifier = - Common::CityHash64(reinterpret_cast(code.data()), CalculateProgramSize(code)); + const ProgramCode& code_b, std::size_t size_a = 0, std::size_t size_b = 0) { + if (size_a == 0) { + size_a = CalculateProgramSize(code); + } + u64 unique_identifier = Common::CityHash64(reinterpret_cast(code.data()), size_a); if (program_type != Maxwell::ShaderProgram::VertexA) { return unique_identifier; } @@ -140,8 +142,11 @@ u64 GetUniqueIdentifier(Maxwell::ShaderProgram program_type, const ProgramCode& std::size_t seed = 0; boost::hash_combine(seed, unique_identifier); - const u64 identifier_b = Common::CityHash64(reinterpret_cast(code_b.data()), - CalculateProgramSize(code_b)); + if (size_b == 0) { + size_b = CalculateProgramSize(code_b); + } + const u64 identifier_b = + Common::CityHash64(reinterpret_cast(code_b.data()), size_b); boost::hash_combine(seed, identifier_b); return static_cast(seed); } @@ -150,14 +155,17 @@ u64 GetUniqueIdentifier(Maxwell::ShaderProgram program_type, const ProgramCode& GLShader::ProgramResult CreateProgram(const Device& device, Maxwell::ShaderProgram program_type, ProgramCode program_code, ProgramCode program_code_b) { GLShader::ShaderSetup setup(program_code); + setup.program.size_a = CalculateProgramSize(program_code); + setup.program.size_b = 0; if (program_type == Maxwell::ShaderProgram::VertexA) { // VertexB is always enabled, so when VertexA is enabled, we have two vertex shaders. // Conventional HW does not support this, so we combine VertexA and VertexB into one // stage here. setup.SetProgramB(program_code_b); + setup.program.size_b = CalculateProgramSize(program_code_b); } - setup.program.unique_identifier = - GetUniqueIdentifier(program_type, program_code, program_code_b); + setup.program.unique_identifier = GetUniqueIdentifier( + program_type, program_code, program_code_b, setup.program.size_a, setup.program.size_b); switch (program_type) { case Maxwell::ShaderProgram::VertexA: diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp index 9148629ec..f9ee8429e 100644 --- a/src/video_core/renderer_opengl/gl_shader_gen.cpp +++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp @@ -29,14 +29,14 @@ layout (std140, binding = EMULATION_UBO_BINDING) uniform vs_config { }; )"; - const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET); + const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET, setup.program.size_a); ProgramResult program = Decompile(device, program_ir, Maxwell3D::Regs::ShaderStage::Vertex, "vertex"); out += program.first; if (setup.IsDualProgram()) { - const ShaderIR program_ir_b(setup.program.code_b, PROGRAM_OFFSET); + const ShaderIR program_ir_b(setup.program.code_b, PROGRAM_OFFSET, setup.program.size_b); ProgramResult program_b = Decompile(device, program_ir_b, Maxwell3D::Regs::ShaderStage::Vertex, "vertex_b"); @@ -80,7 +80,7 @@ layout (std140, binding = EMULATION_UBO_BINDING) uniform gs_config { }; )"; - const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET); + const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET, setup.program.size_a); ProgramResult program = Decompile(device, program_ir, Maxwell3D::Regs::ShaderStage::Geometry, "geometry"); out += program.first; @@ -115,7 +115,7 @@ layout (std140, binding = EMULATION_UBO_BINDING) uniform fs_config { }; )"; - const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET); + const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET, setup.program.size_a); ProgramResult program = Decompile(device, program_ir, Maxwell3D::Regs::ShaderStage::Fragment, "fragment"); diff --git a/src/video_core/renderer_opengl/gl_shader_gen.h b/src/video_core/renderer_opengl/gl_shader_gen.h index 0536c8a03..7cbc590f8 100644 --- a/src/video_core/renderer_opengl/gl_shader_gen.h +++ b/src/video_core/renderer_opengl/gl_shader_gen.h @@ -27,6 +27,8 @@ struct ShaderSetup { ProgramCode code; ProgramCode code_b; // Used for dual vertex shaders u64 unique_identifier; + std::size_t size_a; + std::size_t size_b; } program; /// Used in scenarios where we have a dual vertex shaders -- cgit v1.2.3