From 7da52673d0714e2cad0e5b0242bb7ea6f9be0c7a Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Tue, 4 Feb 2020 15:19:45 -0300 Subject: gl_rasterizer: Implement GL_POINT_SPRITE OpenGL core defaults to GL_POINT_SPRITE, meanwhile on OpenGL compatibility we have to explicitly enable it. This fixes gl_PointCoord's behaviour. --- src/video_core/renderer_opengl/gl_rasterizer.cpp | 1 + src/video_core/renderer_opengl/gl_state.cpp | 1 + src/video_core/renderer_opengl/gl_state.h | 1 + 3 files changed, 3 insertions(+) (limited to 'src/video_core/renderer_opengl') diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 362942e09..0537a2abe 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -1293,6 +1293,7 @@ void RasterizerOpenGL::SyncPointState() { // Limit the point size to 1 since nouveau sometimes sets a point size of 0 (and that's invalid // in OpenGL). state.point.program_control = regs.vp_point_size.enable != 0; + state.point.sprite = regs.point_sprite_enable != 0; state.point.size = std::max(1.0f, regs.point_size); } diff --git a/src/video_core/renderer_opengl/gl_state.cpp b/src/video_core/renderer_opengl/gl_state.cpp index cc185e9e1..ab1f7983c 100644 --- a/src/video_core/renderer_opengl/gl_state.cpp +++ b/src/video_core/renderer_opengl/gl_state.cpp @@ -128,6 +128,7 @@ void OpenGLState::ApplyClipDistances() { void OpenGLState::ApplyPointSize() { Enable(GL_PROGRAM_POINT_SIZE, cur_state.point.program_control, point.program_control); + Enable(GL_POINT_SPRITE, cur_state.point.sprite, point.sprite); if (UpdateValue(cur_state.point.size, point.size)) { glPointSize(point.size); } diff --git a/src/video_core/renderer_opengl/gl_state.h b/src/video_core/renderer_opengl/gl_state.h index 678e5cd89..4953eeda2 100644 --- a/src/video_core/renderer_opengl/gl_state.h +++ b/src/video_core/renderer_opengl/gl_state.h @@ -132,6 +132,7 @@ public: struct { bool program_control = false; // GL_PROGRAM_POINT_SIZE + bool sprite = false; // GL_POINT_SPRITE GLfloat size = 1.0f; // GL_POINT_SIZE } point; -- cgit v1.2.3