From 91602de7f27e391c8e322a2670ef9d50a64f7517 Mon Sep 17 00:00:00 2001 From: bunnei Date: Tue, 16 Oct 2018 16:51:53 -0400 Subject: rasterizer_cache: Refactor to support in-order flushing. --- src/video_core/renderer_opengl/gl_buffer_cache.h | 8 ++++---- src/video_core/renderer_opengl/gl_rasterizer.cpp | 9 +++------ src/video_core/renderer_opengl/gl_rasterizer_cache.cpp | 3 +-- src/video_core/renderer_opengl/gl_rasterizer_cache.h | 17 ++++------------- src/video_core/renderer_opengl/gl_shader_cache.h | 10 ++++------ 5 files changed, 16 insertions(+), 31 deletions(-) (limited to 'src/video_core/renderer_opengl') diff --git a/src/video_core/renderer_opengl/gl_buffer_cache.h b/src/video_core/renderer_opengl/gl_buffer_cache.h index b389ca684..be29dc8be 100644 --- a/src/video_core/renderer_opengl/gl_buffer_cache.h +++ b/src/video_core/renderer_opengl/gl_buffer_cache.h @@ -15,17 +15,17 @@ namespace OpenGL { -struct CachedBufferEntry final { - VAddr GetAddr() const { +struct CachedBufferEntry final : public RasterizerCacheObject { + VAddr GetAddr() const override { return addr; } - std::size_t GetSizeInBytes() const { + std::size_t GetSizeInBytes() const override { return size; } // We do not have to flush this cache as things in it are never modified by us. - void Flush() {} + void Flush() override {} VAddr addr; std::size_t size; diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 0485dfb7a..6ce183c25 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -428,7 +428,7 @@ void RasterizerOpenGL::ConfigureFramebuffers(bool using_color_fb, bool using_dep if (color_surface) { // Assume that a surface will be written to if it is used as a framebuffer, even if // the shader doesn't actually write to it. - color_surface->MarkAsDirty(); + color_surface->MarkAsModified(true, res_cache); } glFramebufferTexture2D( @@ -445,7 +445,7 @@ void RasterizerOpenGL::ConfigureFramebuffers(bool using_color_fb, bool using_dep if (color_surface) { // Assume that a surface will be written to if it is used as a framebuffer, even // if the shader doesn't actually write to it. - color_surface->MarkAsDirty(); + color_surface->MarkAsModified(true, res_cache); } buffers[index] = GL_COLOR_ATTACHMENT0 + regs.rt_control.GetMap(index); @@ -469,7 +469,7 @@ void RasterizerOpenGL::ConfigureFramebuffers(bool using_color_fb, bool using_dep if (depth_surface) { // Assume that a surface will be written to if it is used as a framebuffer, even if // the shader doesn't actually write to it. - depth_surface->MarkAsDirty(); + depth_surface->MarkAsModified(true, res_cache); if (regs.stencil_enable) { // Attach both depth and stencil @@ -642,9 +642,6 @@ void RasterizerOpenGL::FlushRegion(VAddr addr, u64 size) { // Only flush if use_accurate_framebuffers is enabled, as it incurs a performance hit res_cache.FlushRegion(addr, size); } - - shader_cache.FlushRegion(addr, size); - buffer_cache.FlushRegion(addr, size); } void RasterizerOpenGL::InvalidateRegion(VAddr addr, u64 size) { diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp index a1f541e75..f79b4f221 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp @@ -905,8 +905,6 @@ void CachedSurface::LoadGLBuffer() { } ConvertFormatAsNeeded_LoadGLBuffer(gl_buffer, params.pixel_format, params.width, params.height); - - dirty = false; } MICROPROFILE_DEFINE(OpenGL_SurfaceFlush, "OpenGL", "Surface Flush", MP_RGB(128, 192, 64)); @@ -1111,6 +1109,7 @@ Surface RasterizerCacheOpenGL::GetColorBufferSurface(std::size_t index, bool pre void RasterizerCacheOpenGL::LoadSurface(const Surface& surface) { surface->LoadGLBuffer(); surface->UploadGLTexture(read_framebuffer.handle, draw_framebuffer.handle); + surface->MarkAsModified(false, *this); } Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params, bool preserve_contents) { diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.h b/src/video_core/renderer_opengl/gl_rasterizer_cache.h index 39fd7cd75..77d925250 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer_cache.h +++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.h @@ -819,28 +819,20 @@ struct hash { namespace OpenGL { -class CachedSurface final { +class CachedSurface final : public RasterizerCacheObject { public: CachedSurface(const SurfaceParams& params); - VAddr GetAddr() const { + VAddr GetAddr() const override { return params.addr; } - std::size_t GetSizeInBytes() const { + std::size_t GetSizeInBytes() const override { return cached_size_in_bytes; } - void Flush() { - // There is no need to flush the surface if it hasn't been modified by us. - if (!dirty) - return; + void Flush() override { FlushGLBuffer(); - dirty = false; - } - - void MarkAsDirty() { - dirty = true; } const OGLTexture& Texture() const { @@ -868,7 +860,6 @@ private: SurfaceParams params; GLenum gl_target; std::size_t cached_size_in_bytes; - bool dirty = false; }; class RasterizerCacheOpenGL final : public RasterizerCache { diff --git a/src/video_core/renderer_opengl/gl_shader_cache.h b/src/video_core/renderer_opengl/gl_shader_cache.h index d9157ec3c..a210f1731 100644 --- a/src/video_core/renderer_opengl/gl_shader_cache.h +++ b/src/video_core/renderer_opengl/gl_shader_cache.h @@ -19,22 +19,20 @@ class CachedShader; using Shader = std::shared_ptr; using Maxwell = Tegra::Engines::Maxwell3D::Regs; -class CachedShader final { +class CachedShader final : public RasterizerCacheObject { public: CachedShader(VAddr addr, Maxwell::ShaderProgram program_type); - /// Gets the address of the shader in guest memory, required for cache management - VAddr GetAddr() const { + VAddr GetAddr() const override { return addr; } - /// Gets the size of the shader in guest memory, required for cache management - std::size_t GetSizeInBytes() const { + std::size_t GetSizeInBytes() const override { return GLShader::MAX_PROGRAM_CODE_LENGTH * sizeof(u64); } // We do not have to flush this cache as things in it are never modified by us. - void Flush() {} + void Flush() override {} /// Gets the shader entries for the shader const GLShader::ShaderEntries& GetShaderEntries() const { -- cgit v1.2.3