From 380fc8d2e1db40c09ac4f1ec3fd3cd69bc592dfa Mon Sep 17 00:00:00 2001 From: Fernando Sahmkow Date: Sat, 14 Mar 2020 11:47:33 -0400 Subject: DirtyFlags: relax need to set render_targets as dirty The texture cache already takes care of setting a render target to dirty when invalidated. --- src/video_core/renderer_opengl/gl_state_tracker.cpp | 1 - 1 file changed, 1 deletion(-) (limited to 'src/video_core/renderer_opengl') diff --git a/src/video_core/renderer_opengl/gl_state_tracker.cpp b/src/video_core/renderer_opengl/gl_state_tracker.cpp index 3f3bdf812..255ac3147 100644 --- a/src/video_core/renderer_opengl/gl_state_tracker.cpp +++ b/src/video_core/renderer_opengl/gl_state_tracker.cpp @@ -238,7 +238,6 @@ void StateTracker::Initialize() { SetupDirtyMisc(tables); auto& store = dirty.on_write_stores; - SetupCommonOnWriteStores(store); store[VertexBuffers] = true; for (std::size_t i = 0; i < Regs::NumVertexArrays; ++i) { store[VertexBuffer0 + i] = true; -- cgit v1.2.3