From 9568d3bc60c428cd7e13ef67cc50cfdbdc7a7c8f Mon Sep 17 00:00:00 2001 From: Squall-Leonhart Date: Wed, 4 Oct 2023 19:07:05 +1100 Subject: Implements D32_Float to A8B8G8R8_UNORM format copy Corrects some visual issues in games such as Disney SpeedStorm --- src/video_core/renderer_vulkan/blit_image.cpp | 9 +++++++++ 1 file changed, 9 insertions(+) (limited to 'src/video_core/renderer_vulkan/blit_image.cpp') diff --git a/src/video_core/renderer_vulkan/blit_image.cpp b/src/video_core/renderer_vulkan/blit_image.cpp index 1032c9d12..b971973dc 100644 --- a/src/video_core/renderer_vulkan/blit_image.cpp +++ b/src/video_core/renderer_vulkan/blit_image.cpp @@ -8,6 +8,7 @@ #include "common/settings.h" #include "video_core/host_shaders/blit_color_float_frag_spv.h" #include "video_core/host_shaders/convert_abgr8_to_d24s8_frag_spv.h" +#include "video_core/host_shaders/convert_d32f_to_abgr8_frag_spv.h" #include "video_core/host_shaders/convert_d24s8_to_abgr8_frag_spv.h" #include "video_core/host_shaders/convert_depth_to_float_frag_spv.h" #include "video_core/host_shaders/convert_float_to_depth_frag_spv.h" @@ -433,6 +434,7 @@ BlitImageHelper::BlitImageHelper(const Device& device_, Scheduler& scheduler_, convert_depth_to_float_frag(BuildShader(device, CONVERT_DEPTH_TO_FLOAT_FRAG_SPV)), convert_float_to_depth_frag(BuildShader(device, CONVERT_FLOAT_TO_DEPTH_FRAG_SPV)), convert_abgr8_to_d24s8_frag(BuildShader(device, CONVERT_ABGR8_TO_D24S8_FRAG_SPV)), + convert_d32f_to_abgr8_frag(BuildShader(device, CONVERT_D32F_TO_ABGR8_FRAG_SPV)), convert_d24s8_to_abgr8_frag(BuildShader(device, CONVERT_D24S8_TO_ABGR8_FRAG_SPV)), convert_s8d24_to_abgr8_frag(BuildShader(device, CONVERT_S8D24_TO_ABGR8_FRAG_SPV)), linear_sampler(device.GetLogical().CreateSampler(SAMPLER_CREATE_INFO)), @@ -557,6 +559,13 @@ void BlitImageHelper::ConvertABGR8ToD24S8(const Framebuffer* dst_framebuffer, Convert(*convert_abgr8_to_d24s8_pipeline, dst_framebuffer, src_image_view); } +void BlitImageHelper::ConvertD32FToABGR8(const Framebuffer* dst_framebuffer, + ImageView& src_image_view) { + ConvertPipelineColorTargetEx(convert_d32f_to_abgr8_pipeline, dst_framebuffer->RenderPass(), + convert_d32f_to_abgr8_frag); + ConvertDepthStencil(*convert_d32f_to_abgr8_pipeline, dst_framebuffer, src_image_view); +} + void BlitImageHelper::ConvertD24S8ToABGR8(const Framebuffer* dst_framebuffer, ImageView& src_image_view) { ConvertPipelineColorTargetEx(convert_d24s8_to_abgr8_pipeline, dst_framebuffer->RenderPass(), -- cgit v1.2.3