From e02cff2f69f9a90777f87f85f290f83fc04c16ec Mon Sep 17 00:00:00 2001 From: Fernando Sahmkow Date: Sat, 20 Nov 2021 00:02:12 +0100 Subject: TextureCache: Add R16G16 to D24S8 converter. --- src/video_core/renderer_vulkan/blit_image.cpp | 11 +++++++++++ 1 file changed, 11 insertions(+) (limited to 'src/video_core/renderer_vulkan/blit_image.cpp') diff --git a/src/video_core/renderer_vulkan/blit_image.cpp b/src/video_core/renderer_vulkan/blit_image.cpp index e70459de5..28b631f73 100644 --- a/src/video_core/renderer_vulkan/blit_image.cpp +++ b/src/video_core/renderer_vulkan/blit_image.cpp @@ -11,6 +11,7 @@ #include "video_core/host_shaders/convert_d24s8_to_r16g16_frag_spv.h" #include "video_core/host_shaders/convert_depth_to_float_frag_spv.h" #include "video_core/host_shaders/convert_float_to_depth_frag_spv.h" +#include "video_core/host_shaders/convert_r16g16_to_d24s8_frag_spv.h" #include "video_core/host_shaders/full_screen_triangle_vert_spv.h" #include "video_core/host_shaders/vulkan_blit_color_float_frag_spv.h" #include "video_core/host_shaders/vulkan_blit_depth_stencil_frag_spv.h" @@ -361,6 +362,7 @@ BlitImageHelper::BlitImageHelper(const Device& device_, VKScheduler& scheduler_, convert_float_to_depth_frag(BuildShader(device, CONVERT_FLOAT_TO_DEPTH_FRAG_SPV)), convert_abgr8_to_d24s8_frag(BuildShader(device, CONVERT_ABGR8_TO_D24S8_FRAG_SPV)), convert_b10g11r11_to_d24s8_frag(BuildShader(device, CONVERT_B10G11R11_TO_D24S8_FRAG_SPV)), + convert_r16g16_to_d24s8_frag(BuildShader(device, CONVERT_R16G16_TO_D24S8_FRAG_SPV)), convert_d24s8_to_abgr8_frag(BuildShader(device, CONVERT_D24S8_TO_ABGR8_FRAG_SPV)), convert_d24s8_to_b10g11r11_frag(BuildShader(device, CONVERT_D24S8_TO_B10G11R11_FRAG_SPV)), convert_d24s8_to_r16g16_frag(BuildShader(device, CONVERT_D24S8_TO_R16G16_FRAG_SPV)), @@ -476,6 +478,15 @@ void BlitImageHelper::ConvertB10G11R11ToD24S8(const Framebuffer* dst_framebuffer down_shift); } +void BlitImageHelper::ConvertR16G16ToD24S8(const Framebuffer* dst_framebuffer, + const ImageView& src_image_view, u32 up_scale, + u32 down_shift) { + ConvertPipelineDepthTargetEx(convert_r16g16_to_d24s8_pipeline, dst_framebuffer->RenderPass(), + convert_r16g16_to_d24s8_frag, true); + Convert(*convert_r16g16_to_d24s8_pipeline, dst_framebuffer, src_image_view, up_scale, + down_shift); +} + void BlitImageHelper::ConvertD24S8ToABGR8(const Framebuffer* dst_framebuffer, ImageView& src_image_view, u32 up_scale, u32 down_shift) { ConvertPipelineColorTargetEx(convert_d24s8_to_abgr8_pipeline, dst_framebuffer->RenderPass(), -- cgit v1.2.3