From 25c2fe1c6b7b2ff7164fad0d915fb178d6d68770 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Thu, 14 Feb 2019 12:57:56 -0300 Subject: vk_resource_manager: Implement VKFence Fences take ownership of objects, protecting them from GPU-side or driver-side concurrent access. They must be commited from the resource manager. Their usage flow is: commit the fence from the resource manager, protect resources with it and use them, send the fence to an execution queue and Wait for it if needed and then call Release. Used resources will automatically be signaled when they are free to be reused. --- .../renderer_vulkan/vk_resource_manager.h | 63 ++++++++++++++++++++++ 1 file changed, 63 insertions(+) (limited to 'src/video_core/renderer_vulkan/vk_resource_manager.h') diff --git a/src/video_core/renderer_vulkan/vk_resource_manager.h b/src/video_core/renderer_vulkan/vk_resource_manager.h index 21a53abcd..aa52007c8 100644 --- a/src/video_core/renderer_vulkan/vk_resource_manager.h +++ b/src/video_core/renderer_vulkan/vk_resource_manager.h @@ -4,11 +4,14 @@ #pragma once +#include #include "video_core/renderer_vulkan/declarations.h" namespace Vulkan { +class VKDevice; class VKFence; +class VKResourceManager; /// Interface for a Vulkan resource class VKResource { @@ -23,4 +26,64 @@ public: virtual void OnFenceRemoval(VKFence* signaling_fence) = 0; }; +/** + * Fences take ownership of objects, protecting them from GPU-side or driver-side concurrent access. + * They must be commited from the resource manager. Their usage flow is: commit the fence from the + * resource manager, protect resources with it and use them, send the fence to an execution queue + * and Wait for it if needed and then call Release. Used resources will automatically be signaled + * when they are free to be reused. + * @brief Protects resources for concurrent usage and signals its release. + */ +class VKFence { + friend class VKResourceManager; + +public: + explicit VKFence(const VKDevice& device, UniqueFence handle); + ~VKFence(); + + /** + * Waits for the fence to be signaled. + * @warning You must have ownership of the fence and it has to be previously sent to a queue to + * call this function. + */ + void Wait(); + + /** + * Releases ownership of the fence. Pass after it has been sent to an execution queue. + * Unmanaged usage of the fence after the call will result in undefined behavior because it may + * be being used for something else. + */ + void Release(); + + /// Protects a resource with this fence. + void Protect(VKResource* resource); + + /// Removes protection for a resource. + void Unprotect(const VKResource* resource); + + /// Retreives the fence. + operator vk::Fence() const { + return *handle; + } + +private: + /// Take ownership of the fence. + void Commit(); + + /** + * Updates the fence status. + * @warning Waiting for the owner might soft lock the execution. + * @param gpu_wait Wait for the fence to be signaled by the driver. + * @param owner_wait Wait for the owner to signal its freedom. + * @returns True if the fence is free. Waiting for gpu and owner will always return true. + */ + bool Tick(bool gpu_wait, bool owner_wait); + + const VKDevice& device; ///< Device handler + UniqueFence handle; ///< Vulkan fence + std::vector protected_resources; ///< List of resources protected by this fence + bool is_owned = false; ///< The fence has been commited but not released yet. + bool is_used = false; ///< The fence has been commited but it has not been checked to be free. +}; + } // namespace Vulkan -- cgit v1.2.3