From 2ccf85a9103afbb4dc227e481bb0e3a7360e833b Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Thu, 26 Nov 2020 16:49:20 -0300 Subject: vk_shader_decompiler: Implement force early fragment tests Force early fragment tests when the 3D method is enabled. The established pipeline cache takes care of recompiling if needed. This is implemented only on Vulkan to avoid invalidating the shader cache on OpenGL. --- src/video_core/renderer_vulkan/vk_shader_decompiler.h | 1 + 1 file changed, 1 insertion(+) (limited to 'src/video_core/renderer_vulkan/vk_shader_decompiler.h') diff --git a/src/video_core/renderer_vulkan/vk_shader_decompiler.h b/src/video_core/renderer_vulkan/vk_shader_decompiler.h index cd3d0a415..110848922 100644 --- a/src/video_core/renderer_vulkan/vk_shader_decompiler.h +++ b/src/video_core/renderer_vulkan/vk_shader_decompiler.h @@ -95,6 +95,7 @@ struct Specialization final { std::bitset enabled_attributes; std::array attribute_types{}; bool ndc_minus_one_to_one{}; + bool early_fragment_tests{}; float alpha_test_ref{}; Maxwell::ComparisonOp alpha_test_func{}; }; -- cgit v1.2.3