From ca26fd0f4297bc5cdf495c5304ed0bd9737f40b2 Mon Sep 17 00:00:00 2001 From: lat9nq Date: Fri, 25 Sep 2020 17:42:59 -0400 Subject: vk_stream_buffer: Fix initializing Vulkan with NVIDIA on Linux The previous fix only partially solved the issue, as only certain GPUs that needed 9 or less MiB subtracted would work (i.e. GTX 980 Ti, GT 730). This takes from DXVK's example to divide `heap_size` by 2 to determine `allocable_size`. Additionally tested on my Quadro K4200, which previously required setting it to 12 to boot. --- src/video_core/renderer_vulkan/vk_stream_buffer.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/video_core/renderer_vulkan/vk_stream_buffer.cpp') diff --git a/src/video_core/renderer_vulkan/vk_stream_buffer.cpp b/src/video_core/renderer_vulkan/vk_stream_buffer.cpp index 5218c875b..1b59612b9 100644 --- a/src/video_core/renderer_vulkan/vk_stream_buffer.cpp +++ b/src/video_core/renderer_vulkan/vk_stream_buffer.cpp @@ -120,7 +120,8 @@ void VKStreamBuffer::CreateBuffers(VkBufferUsageFlags usage) { // Substract from the preferred heap size some bytes to avoid getting out of memory. const VkDeviceSize heap_size = memory_properties.memoryHeaps[preferred_heap].size; - const VkDeviceSize allocable_size = heap_size - 9 * 1024 * 1024; + // As per DXVK's example, using `heap_size / 2` + const VkDeviceSize allocable_size = heap_size / 2; buffer = device.GetLogical().CreateBuffer({ .sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, .pNext = nullptr, -- cgit v1.2.3